Square Enix has released a financial report for the fiscal year ended March 31, 2024. Let’s take a closer look at the company’s business metrics and its new strategy aimed at rebooting its development processes and delivering long-term growth.
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Management
Articles about managing a studio or team developing a game — from choosing task trackers to building pipelines.
What approach to work on art is practiced in the R&D department of Belka Games, – said Anastasia Morzina, the company’s lead artist.
Bombora Publishing House announced the departure of Jeff Ryan‘s book “Super Mario. How Nintendo Conquered the World” (in the original — Super Mario: How Nintendo Conquered America). In the center of the narrative is the story of the development of the American daughter of Nintendo and the story of how the Japanese company itself was rebuilt into a gaming giant. We publish the first chapter of the book.
Vera Velichko, CEO of OWL studio, spoke about the tasks in which neural networks can help CG artists today, and in which – you should not expect much from them.
It will now be easier for foreign IT specialists to get a job in Russia. This was reported in the Ministry of Internal Affairs.
How, during the change in the structure of the Belka Games teams, it was possible to increase the frequency of the release of updates and set two records for daily revenue, — said Vitaly Kuzmin, director of development of the company.
Oleg Tuzov, project manager of Belka Games, spoke about the experience of launching an R&D department, building processes in it, and also gave several recommendations to those who are interested in launching a similar department in the company.
In November 2020, Saber Interactive, a subsidiary of Embracer Group, acquired a 100% stake in the Italian studio 34BigThings. We contacted Valerio Di Donato, CEO of 34BigThings, to discuss the implications of the takeover for a studio that has always prided itself on its freedom and “strangeness.”
Developer and publisher Wargaming has closed the R&D division. Information about this in the letter App2Top.ru the company’s press service confirmed.
The business processes of gaming and non-gaming companies differ dramatically, according to SuperData co-founder Joost van Dreunen. An analyst with twenty years of experience tells about this in the newly published book “One Up: Creativity, Competition, and the Global Business of Video Games”. The pages contain an empirical analysis of innovations and strategies in the video game industry, refutation of industry myths and hundreds of case studies.
Has the amount of work increased during self-isolation? Do employees want to return to the office after the pandemic? How has remote work affected efficiency? These and other questions are answered by the results of a study that was jointly conducted App2Top.ru and the job search and recruitment service Talents In Games.
On the eve of the CEO Summit, we talked with Yulia Lebedeva. She is the permanent head of the organizing committee of all conferences White Nights. Among the topics are the working regime, management and, of course, the future summit.
A representative of the Russian office of Electronic Arts in the comments for App2Top.ru He told how the company will continue to work in the local market after the disbandment of the team in Moscow.
Why are there two producers on the project, what is wrong with product marketing and why a Wiki is needed during development, – App2Top.ru Olga Abashova, head of the Kaliningrad office of G5 Entertainment, told.
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There is little talk about games in the Telegram messenger. We decided to fix the situation by talking with Daria Novikova, product director at PlayDeck startup. The latter launched a gaming marketplace for Telegram. In a conversation with Daria, we touched on topics such as user engagement, earnings from leading projects, monetization and, of course, PlayDeck itself.