Atari has suddenly launched a new publishing label under the revived Infogrames brand. And it has already announced its game acquisition.
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News and articles about how game companies work on their public image, the mistakes they make, and what they can achieve by building communication with the community, press, and business partners.
The Voronezh agency Weloveplayers, which previously engaged in promotion on social networks and work with gaming media, announced a change in positioning. Now the agency is talking about itself as an indie game publisher.
Gwen Foster, who is engaged in business development at indie studios SUPERHOT Team, Well Told Entertainment and Sad Owl Studios, decided to help colleagues from other studios. She posted a sample presentation online for pitching the game.
Mortal Kombat is the best-selling fighting game franchise of all time. And here is the estimated profit generated by MK11, its most successful installment.
Nvidia has launched its RTX Remix platform and made it open source. This should provide modders with more capabilities and tools to create remasters of old games and add path tracing to them.
We continue to sum up the results of 2022 together with the heads of gaming companies and market experts. Next up is an interview with Alexandra Kurdyumova and Bogdan Mikhailov, Senior partner and Head of Digital at Versus.legal, respectively.
We continue to summarize the results of 2022 together with top managers and experts of the gaming industry (and related ones). Next up is an interview with Kirill Perevozchikov, the founder of the White Label PR agency.
Keywords Studios acquired Italian PR agency LabCom
· a year agoAnother company has joined the game outsourcer Keywords Studios. He was joined by LabCom, an agency that helps with the promotion in Italy of Ubisoft, Bethesda, Wargaming, Rockstar Games and many other gaming companies.
WN Media Group has shared the results of its latest conference, which took place November 23-24 in Tel Aviv, Israel. Here is some data about the attendees and games showcased during the event.
The third WN CEO Summit took place on September 21. This time, it was held in Istanbul, Turkey, attracting around 100 C-level executives of gaming companies from 18 countries.
All official web forums of the Borderlands developer series will be closed in August 2022. Now they have switched to the “read-only” status. Communication with players goes to social networks.
New Blood CEO Dave Oshry recently shared wishlist numbers for the team’s upcoming game Gloomwood, which performed great during the latest Steam demo fest. Here is what others can learn from this data.
Pac-Man Community is a new adaptation of the classic arcade game about Pacman, developed exclusively for Facebook Gaming*. Yesterday, after four months of beta testing, Genvid Technologies and Bandai Namco announced the official release of the game.
Victoria Tran, community director Among Us, gave some tips to indie developers on working with the community. She spoke about budget planning, the difference between community management and marketing, and the range of main tasks in this area.
We continue to summarize the results of 2021 together with top managers and experts of the gaming industry (and related ones). Next up is an interview with Kirill Perevozchikov, the founder of the White Label PR agency.
The International Game Developers Association (IGDA) has shared guidelines on creating inclusive games, which it has developed in collaboration with Facebook Gaming. The organization pointed out the main principles of diversity that developers should follow to make their titles more appealing to different audiences.
Game developers from studios across the US and Canada have been sharing their pays using #GameDevPaidMe on Twitter. Here is some of the most interesting data.
With the announcement of GXC, indie developers now have a new platform to self-publish their titles. The service, launched by Opera, lets devs release games straight from GameMaker Studio 2 to a browser.
Cyberpunk isometric RPG Gamedec came out on September 16. The game, inspired by the Gamedec book series by Marcin Przybyłek, puts you in the shoes of a game detective, who solves mysteries inside virtual worlds. A year ago, we discussed the Gamedec demo with the development team known as Anshar Studios. Now, days after the title’s release, we caught up with Mateusz Greloch, Community Manager at Anshar Studios, for an update on what has been…
Zachary Doig, senior community manager of the American World of Tanks team, has left Wargaming. He made this decision because, in his opinion, the unfair dismissal of another employee. According to Doig, Wargaming simply made a member of his team a “scapegoat” in a scandalous situation around one of the ships in World of Warships.World of Tanks
Wargaming has announced the opening of Wargaming RED, a new studio located in Moscow. Its employees will be engaged in the development of an as yet unannounced cross-platform free-play game and support for old franchises.
Roblox faces new criticism over people recreating tragic mass shootings on the popular gaming platform. The company promises to fight users who violate rules and create inappropriate content.
Last week, a listing for Half-Life 2: Remastered Collection was spotted on the Steam Database. While it’s not an official remaster from Valve, insider Tyler McVicker claims the project has “Valve’s consent.”
The other day, the Polish studio CI Games was at the center of a scandal. It is connected with an event dedicated to her new game Sniper Ghost Warrior Contracts 2. Participants had to kill armed actors dressed in Arab costumes. The press criticized the developers for militarism and propaganda of violence, although the studio itself was not even at the event.What happened?
Several American publications spoke at once about the situation around the aggravation of the Palestinian-Israeli conflict. Some of the publications later disappeared from the sites. IGN employees, whose post was also deleted, wrote an angry letter to the leadership demanding the return of a note calling for help to the Palestinians. Other representatives of the gaming industry also reacted to this.How did it all start?
The Indie Publishing Awards 2021 ceremony aired yesterday for the first time.
Microsoft has updated guidelines that might help developers make their projects more accessible for people with disabilities. Now the studios will be able to send their Xbox or PC games for review and receive feedback on how to improve them.
Recently, rumors appeared on the web that Microsoft is going to buy Techland. However, now the community manager of the Polish studio has stated that this is not true. According to him, the developers of Dying Light 2 do not intend to make a deal with Microsoft or anyone else.
The Last of Us Part II was named the Game of the Year at the 2020 Game Awards. It also took home six other big awards including best direction, narrative, action/adventure game, audio design, innovation in accesibility and performance for Laura Bailey.
We continue to summarize the results of 2020 together with top managers and experts of the gaming industry (and related ones). Next up is an interview with Mateusz Szukaite, CEO of Galaktus PR agency. He spoke about the redistribution of advertising budgets for games in favor of online.
We continue to summarize the results of 2020 together with top managers and experts of the gaming industry (and related ones). Next up is an interview with Kirill Perevozchikov, the founder of White Label PR. He also spoke about the main trends in the gaming PR of the last year.
The winter edition of the Talents In Games conference will kick off on December 1, 2020, bringing together over 3,000 game development professionals. The event features talks and discussions from people directly involved in making games.
A table of several dozen materials on marketing and working with the community appeared on the web. The list was compiled by Victoria Tran, community director of InnerSloth.Victoria shared a link to the table on her Twitter and noted that the list could be much larger.
Behind many of the events that we are witnessing, there is first of all a game PR, attempts to solve both obvious and not so obvious tasks with its help. In the new issue of “Industry on Thursdays” we tried to reveal exactly this topic — gaming PR. We are talking about him and not only with Nikolai Borzov, co-founder of the FatPony PR agency.
Detroit: Become Human has sold more than five million units, developer Quantic Dream announced via a press release.
Dauntless is a free-to-play online action RPG from Phoenix Labs that is available on PC, PlayStation, Xbox, and the Nintendo Switch. On June 11, the developers rolled out a major content update called Call of the Void.
On June 8-11, the Talents In Games conference will go live bringing together over 2,000 game developers.
Maxim Kordonets — Head of Community & Support of Belka Games studio — in his column for readers App2Top.ru he shared his experience of how he rebuilt the community and support department in a mobile company in a year.
Rogue Games couldn’t afford supporting Vainglory anymore. The publisher shut down the servers for the mobile MOBA, but developer Super Evil Megacorp intends to independently keep the title alive.
Dan Houser leaving Rockstar Games
· 4 years agoDan Houser, Vice President, Creative at Rockstar Games, will be leaving the company March 11, 2020. Dan’s brother Sam Houser, co-founder/CEO of Rockstar, is remaining in the same role.
Facebook published a report on global trends in video games market. As per its findings, there are two main phenomena defining the industry.
Valve adds X-ray scanner for loot boxes in French CS: GO
· 5 years agoThe French version of CS: GO now has an X-ray feature that allows users to scan loot boxes and see their contents before making a purchase. You would think Valve is making the lootbox mechanic less exploitative, but not it’s not quite as straightforward.
Debate over politics no longer allowed at Google
· 5 years agoGoogle has updated its Community Guidelines that signal a change in the company culture.
Mike Rose, the head of No More Robots, told about where to look for an audience for developers of a new indie game.
We asked Maxim Babichev — Head of Games at VK – what the new indie game platform will be ready to offer after the release and how VK plans to work with indie studios.
Ubisoft does not want to take risks, as well as disappoint players. Therefore, she plans to interact as closely as possible with the players, starting from the earliest stages of creating the game.
The head of the Blizzard Entertainment Community Development Department, Saralyn Smith, spoke about the role of the gaming community in the company’s work and ways of cooperation between game creators and their fans. Smith spoke at the Devcom conference taking place these days in Cologne.
Epic Games Licensing Manager Alexey Savchenko explains the meaning of the business developer’s work, talks about the types of investments and gives advice for successful negotiations.
Cases of aggressive and toxic behavior of players in Overwatch have significantly decreased after the introduction of the mutual evaluation of players and the search for a suitable group for the match, Blizzard reported.
How moderation saved the Total War Community on Steam
· 6 years agoValve prefers to stay away from what is happening on the Steam forums, and sometimes this leads to sad results. Grace Carroll, who is responsible for SMM at Creative Assembly, told how the Total War community became toxic without moderation and how it was fixed.
Trending this week
There is little talk about games in the Telegram messenger. We decided to fix the situation by talking with Daria Novikova, product director at PlayDeck startup. The latter launched a gaming marketplace for Telegram. In a conversation with Daria, we touched on topics such as user engagement, earnings from leading projects, monetization and, of course, PlayDeck itself.